Roller Champions, Ubisoft's Rocket League-meets-roller derby game, is delayed again
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  • 25/08/2022
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Roller Champions, Ubisoft's Rocket League-meets-roller derby game, is delayed again

Ubisoft's upcoming roller-derby-meets-Rocket-League game Roller Champions has been delayed. Ubi said last year that Roller Champions would be out in its 2022-23 fiscal year which ends on March 31, 2022, but a message posted on the game's Discord server says it's going to need a little more time.

"After evaluating every possible scenario, the team has concluded that they will need a bit more time to deliver the successful game you deserve," the message states. "We believe it's the right decision to properly honor your excitement (and our own!) for the game and the competitive scene you've started around our beta.

Roller Champions, Ubisoft's Rocket League-meets-roller derby game, is delayed again

"We are hard at work for the wait to be worth your confidence in Roller Champions as the game is getting closer to launch every day. We know that many of you have been following the development of the game for a while now and to showcase our appreciation of your continued support, we wanted to make sure you get this news first: Roller Champions will be releasing this late spring."

Roller Champions sounded like a potential winner when we first looked at it in mid-2019. It took Phil no more than two games to make an enemy during his preview time with the game, and that alone is intriguing, but it's run into some blockers since: An expected launch in 2021 didn't happen, and while a closed beta took place early that year, we really haven't heard much about it since. Hopefully the relatively short duration of this delay means that it will be the last one.

Interestingly, the delay announcement has not yet appeared on the Roller Champions website or social media channels. I've reached out to Ubisoft for confirmation and will update if I receive a reply.

Thanks, Videogamer.

Andy Chalk

Andy has been gaming on PCs from the very beginning, starting as a youngster with text adventures and primitive action games on a cassette-based TRS80. From there he graduated to the glory days of Sierra Online adventures and Microprose sims, ran a local BBS, learned how to build PCs, and developed a longstanding love of RPGs, immersive sims, and shooters. He began writing videogame news in 2007 for The Escapist and somehow managed to avoid getting fired until 2014, when he joined the storied ranks of PC Gamer. He covers all aspects of the industry, from new game announcements and patch notes to legal disputes, Twitch beefs, esports, and Henry Cavill. Lots of Henry Cavill.

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